![]() This isn't one of those World War II sub simulators, in a sense it's a techno-thriller just like the novel it's based on. The weapons, along with all the sensors, water conditions, etcetera, make for quite a lot of stuff we must know before we can master the game. Specially in the later scenarios there are many weapons we can arm our boat with: wire-controlled torpedoes, ASW (Anti-Submarine Warfare) missiles with torpedo payload, Harpoon or Tomahawk anti-ship missiles, even Stinger SAM (Surface to Air Missiles). First we choose a year, and depending on that the existing technology will vary, both for us and for the enemy. We'll have many options when setting up a game. Our NATO nuclear boat (SSN) will be assigned to this crucial scenario, and it will be (entirely) up to us that the war be won or lost. NATO needs massive amounts of material and personnel ferried across from America, so Russia needs that route cut, and the Norwegian Sea is Russia's path to the Atlantic Ocean. ![]() Although it's a submarine simulator, it's set in World War III just like the book: after a prelude of political intrigue, Russia declared war and is rolling west in full might. The novel was set in a number of scenarios with a number of main characters, but this game focuses on the part of the book about underwater warfare. Red Storm Rising was the name of one of Tom Clancy's most famous best sellers, taken from the codename of Russia's military plan for an armoured assault on Western Europe.
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